The damn player experience

We tested the playability and enjoyment with our target audience. There were no problems regarding the UX-Design and Game Walkthrough, also the backstory and mission were very clear.

Based on the more detailed feedback, we corrected parts of the UI-Design, as the Player confused the “Light-Scale” for the Level-Progress. We separated the level–Icon and “Light-Scale” into two different sections and adjusted the glow of icons in general.


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